The TTK logo, a green circle with a white T in the middle

AboutAbout

Our story so far

Our story so farOur story so far
At TTK we want to forge a new studio culture where every action we undertake is deliberate.

Equipped with extensive industry
expertise and a genuine passion for
developing great games in an
environment where our team and players
thrive, we have set out on an exciting new
journey.
Equipped with extensive industry
expertise and a genuine passion for
developing great games in an
environment where our team and players
thrive, we have set out on an exciting new
journey.

A 24-year veteran of the games industry who worked on Battlefield 1942 as Producer and then oversaw the Battlefield franchise as Creative Director until leaving the role in November 2022 to establish TTK Games.

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Lars Gustavsson

CEO and Creative Director

A 24-year veteran of the games industry who worked on Battlefield 1942 as Producer and then oversaw the Battlefield franchise as Creative Director until leaving the role in November 2022 to establish TTK Games.

A 24-year veteran of the games industry who worked on Battlefield 1942 as Producer and then oversaw the Battlefield franchise as Creative Director until leaving the role in November 2022 to establish TTK Games.

the Founders

Our Pedigree

Our team have created and brought some of the most successful franchises in gaming to the world, including Battlefield, Far Cry and Medal of Honor.

The Team

Feras Musmar

Product Director

An experienced Game Design & Product Director with 15+ years of experience in both the gaming and the financial services industries in a career that spanned Jordan, New Zealand and Sweden. In his last role, Feras was at DICE (EA) directing engagement over multiple Battlefield titles focusing on progression, social and live services for the franchise.

Karoline Forsberg

Senior Tech Designer.

Award winning designer who has worked on many different games and brands since 2013, with everything from games like Star Stable Online, to VR titles like Fracked and Ghostbuster: Rise of the Ghost Lord, to spaceship adventures in EVE Online. Her latest adventure was with Ubisoft before she decided to join the thrilling team at TTK Games in June 2023.

Andreas Tykoson

Lead Gameplay Engineer

Andreas started his career by going to ‘The Game Assembly’ school, 14 years ago. Since then, he has been creating open world games at Avalanche Studios and cooperative games at Hazelight Studios, including the 'Game of the year' title; 'It Takes Two'.

How we work

Our approachOur approach
We believe in a flat hierarchy where clear goals and direction, supported by trust, autonomy and accountability unites us in our quest to build the best possible game for our players.

View of lifeView of life
Work is an important part of our lives and we believe in making the most of it by gathering a diverse team of creative peers in an environment that enables us all to perform at our best and thrive.

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join the team

View our open roles

We live to inspire, connect and entertain.

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